Tyros3
Reference Manual

1
Voices
- Playing the Keyboard -

Contents
Voice Characteristics	4
Selecting GM/XG or Other Voices from the Panel	5
Effect-Related Settings	6
Setting the Touch Sensitivity of the Keyboard	6
Selecting the Harmony/Echo type	7
Pitch-Related Settings	9
Fine-tuning the Pitch of the Entire Instrument	9
Scale Tuning	9
Changing the Part Assignment of the TRANSPOSE Buttons	10
Editing Voices (Voice Set)	11
Editable Parameters in the VOICE SET Displays	12
Disabling Automatic Selection of Voice Sets (Effects, etc.)	15
Editing Organ Flutes Parameters	16
Creating Custom Voices (Voice Creator)	17
Creating Normal Voices (Custom Voice)	17
Creating Drum Voices (Custom Drum Voice)	22
Editing an Expansion Voice Bank - Library Edit	24
Saving your Custom Voices to a Library - Library Save	26
Loading a single Additional Voice to the Tyros3 - Individual Load	27
Loading an Expansion Voice Bank (Library) to the Tyros3-Library Load	28
Editing a Custom Voice on your computer - Voice Editor	29

Voice Characteristics
The Voice type and its defining characteristics are indicated above the Voice name in the Voice Selection display.

(Table)
Live!	These acoustic instrument sounds were sampled in stereo, to produce a truly authentic, rich sound-full of atmosphere and ambience.
Cool!	These Voices capture the dynamic textures and subtle nuances of electric instruments-thanks to a huge amount of memory and some very sophisticated programming.
Sweet!	These acoustic instrument sounds also benefit from Yamaha's sophisticated technology-and feature a sound so finely detailed and natural, you'll swear you're playing the real thing!
Drums	Various drum and percussion sounds are assigned to individual keys, letting you play the sounds from the keyboard.
SFX	Various special effect sounds are assigned to individual keys, letting you play the sounds from the keyboard.
Organ Flutes!	This authentic organ Voice lets you use the Voice Set to adjust the various footages and craft your own original organ sounds. See page 16 for details.
MegaVoice	See the Owner's Manual.
S.Articulation!	See the Owner's Manual.
S.Articulation2!	See the Owner's Manual.
Live!Drums	These are high-quality drum sounds taking full advantage of Stereo Sampling and Dynamic Sampling.
Live!SFX	These are high-quality Latin percussion sounds taking full advantage of Stereo Sampling and Dynamic sampling. They give you a broader and more versatile range of Latin percussion than the normal drum Voices.
Custom!	Custom Voices (including Custom Drum Voices) which you have created by using the Custom Voice function.
CustomWA!	Custom Voices (including Custom Drum Voices) which contain Wave data.
(Table End)

Selecting GM/XG or Other Voices from the Panel
The GM/XG Voices and Voices for other instruments (such as Tyros, Tyros2, etc.) cannot be directly called up from the VOICE category selection buttons. However, they can be called up via panel operation by following the procedure below.

1	Press one of the PART SELECT button to which you want to call up the desired Voice.

NOTE
You can find the "Legacy" folder in this display. This folder contains previous Yamaha keyboards' Voices (such as Tyros2, Tyros, etc.) for data compatibility with other models.

2	Press one of the VOICE buttons to call up the Voice Selection display.

3	Press the [8 UP] (UP) button to call up the Voice categories.

4	Press the [2 DOWN] (P2) button to display Page 2.

5	Press the desired [A] to [J] button to call up the Voice Selection display of GM/XG Voices, GM2 Voices, etc.

6	Select the desired Voice.

Effect-Related Settings

Setting the Touch Sensitivity of the Keyboard
You can adjust the touch response of the instrument (how the sound responds to the way you play the keys). The touch sensitivity type becomes the common setting for all Voices. 

NOTE
Some Voices are purposely designed without touch sensitivity, in order to emulate the true characteristics of the actual instrument (for example, conventional organs, which have no touch response).

1	Call up the operation display.
[FUNCTION] -> [D] CONTROLLER -> TAB [LEFT][RIGHT] KEYBOARD/PANEL

2	Use the [A]/[B] buttons to select the desired parameter: INITIAL TOUCH or AFTER TOUCH.

3	Use the [1 UP DOWN] to [8 UP DOWN] buttons to specify the touch response.

1 INITIAL TOUCH

(Table)
[1 UP DOWN]/[2 UP DOWN]	TOUCH	Determines the Initial Touch sensitivity setting.
		HARD 2: Requires strong playing to produce high volume. Best for players with a heavy touch.
		HARD 1: Requires moderately strong playing for higher volume.
		NORMAL: Standard touch response.
		SOFT 1: Produces high volume with moderate playing strength.
		SOFT 2: Produces relatively high volume even with light playing strength. Best for players with a light touch.
[4 UP DOWN]	TOUCH OFF LEVEL	Determines the fixed volume level when Touch is set to "OFF."
[5 UP DOWN] to [8 UP DOWN]	LEFT to RIGHT3	Turns Initial Touch on or off for each keyboard part.
(Table End)

2 AFTER TOUCH

(Table)
[1 UP DOWN]/[2 UP DOWN]	TOUCH	Determines the Aftertouch sensitivity setting.
		HARD: Relatively strong aftertouch pressure is needed to produce changes.
		NORMAL: Produces a fairly standard aftertouch response.
		SOFT: Allows you to produce relatively large changes with very light aftertouch pressure.
[5 UP DOWN] to [8 UP DOWN]	LEFT to RIGHT3	Turns Aftertouch on or off for each keyboard part.
(Table End)

Selecting the Harmony/Echo type

You can select the desired Harmony/Echo effect from a variety of types. 

NOTE
When the [MONO] button is turned to on or you use the SA/SA2 Voices, the Harmony/Echo effect may not work properly.

1	Turn the [HARMONY/ECHO] button on.

2	Call up the operation display.
[FUNCTION] -> [F] HARMONY/ECHO

3	Use the [1 UP DOWN] to [3 UP DOWN] buttons to select the Harmony/Echo type.
The Harmony/Echo types are divided into the following groups, depending on the particular effect applied.

(Figure)
Harmony Types
These types apply the harmony effect to notes played in the right-hand section of the keyboard according to the chord specified in the left-hand section of the keyboard. (Note that the "1+5" and "Octave" settings are not affected by the chord.)
Multi Assign Type
This type applies a special effect to chords played in the right-hand section of the keyboard.
Echo Types
These types apply echo effects to notes played in the right-hand section of the keyboard in time with the currently set tempo.

Harmony Types
When one of the Harmony Types is selected, the Harmony effect is applied to the note played in the right-hand section of the keyboard according to the type selected above and the chord specified in the chord section of the keyboard shown below.

(Figure)
Split Point
Chord section for Style playback and Harmony effect

(Figure)
Split Point
LEFT Voice and chord section for Harmony effect
RIGHT 1 to 3 Voices

(Figure)
Split Point (for Style playback)
Split Point (for the Voice)
Chord section for Style playback and Harmony effect
LEFT Voice
RIGHT 1 to 3 Voices

Multi Assign Type
The Multi Assign effect automatically assigns notes played simultaneously on the right-hand section of the keyboard to separate parts (Voices). For example, if you play three consecutive notes, the first is played by the RIGHT 1 Voice, the second by the RIGHT 2 Voice, and the third by the RIGHT 3 Voice. The Multi Assign effect is not affected by the [ACMP] and LEFT part on/off status.

Echo Types
When one of the Echo Types is selected, the corresponding effect (echo, tremolo, trill) is applied to the note played in the right-hand section of the keyboard in time with the currently set tempo, regardless of the [ACMP] and the LEFT part on/off status. Keep in mind that Trill works when you hold down two notes on the keyboard simultaneously (last two notes if more than two notes are held), and it plays those notes alternately.

4	Use the [4 UP DOWN] to [8 UP DOWN] buttons to select various Harmony/Echo settings.
The available settings differ depending on the Harmony/Echo type.

(Table)
[4 UP DOWN]	VOLUME	This parameter is available for all types with the exception of "Multi Assign." It determines the level of the harmony/echo notes generated by the Harmony/Echo effect. 
[5 UP DOWN]	SPEED	This parameter is only available when Echo, Tremolo, or Trill is selected in Type above. It determines the speed of the Echo, Tremolo, and Trill effects. 
[6 UP DOWN]	ASSIGN	This parameter is available for all types with the exception of "Multi Assign." This lets you determine the keyboard part via which the harmony/echo notes will be sounded. 
[7 UP DOWN]	CHORD NOTE ONLY	This parameter is available when one of the Harmony Types is selected. When this is set to "ON," the Harmony effect is applied only to the note (played in the right-hand section of the keyboard) that belongs to a chord played in the chord section of the keyboard. 
[8 UP DOWN]	TOUCH LIMIT	This parameter is available for all types with the exception of "Multi Assign." It determines the lowest velocity value at which the harmony note will sound. This allows you to selectively apply the harmony by your playing strength, letting you create harmony accents in the melody. The harmony effect is applied when you play the key strongly (above the set value).
(Table End)

Pitch-Related Settings

Fine-tuning the Pitch of the Entire Instrument
You can fine-tune the pitch of the entire instrument-useful when you play the Tyros3 along with other instruments or CD music. Please note that the Tune function does not affect the Drum Kit or SFX Kit Voices.

1	Call up the operation display. 
[FUNCTION] -> [A] MASTER TUNE/SCALE TUNE -> TAB [LEFT][RIGHT] MASTER TUNE

2	Use the [4 UP DOWN]/[5 UP DOWN] buttons to set the tuning, from 414.8 to 466.8 Hz.
Press the both 4 or 5's [UP] and [DOWN] buttons simultaneously to reset the value to the factory setting of 440.0 Hz.

Scale Tuning
You can select various scales for playing in custom tunings for specific historical periods or music genres.

1	Call up the operation display. 
[FUNCTION] -> [A] MASTER TUNE/SCALE TUNE -> TAB [LEFT][RIGHT] SCALE TUNE

2	Use the [A]/[B] buttons to select the desired scale.

(Figure)
The tuning of each note for the currently selected scale is shown.

Preset Scale types

(Table)
EQUAL	The pitch range of each octave is divided equally into twelve parts, with each half-step evenly spaced in pitch. This is the most commonly used tuning in music today.
PURE MAJOR, PURE MINOR	These tunings preserve the pure mathematical intervals of each scale, especially for triad chords (root, third, fifth). You can hear this best in actual vocal harmonies-such as choirs and a cappella singing.
PYTHAGOREAN	This scale was devised by the famous Greek philosopher and is created from a series of perfect fifths, which are collapsed into a single octave. The 3rd in this tuning are slightly unstable, but the 4th and 5th are beautiful and suitable for some leads.
MEAN-TONE	This scale was created as an improvement on the Pythagorean scale, by making the major third interval more "in tune." It was especially popular from the 16th century to the 18th century. Handel, among others, used this scale.
WERCKMEISTER, KIRNBERGER	This composite scale combines the Werckmeister and Kirnberger systems, which were themselves improvements on the mean-tone and Pythagorean scales. The main feature of this scale is that each key has its own unique character. The scale was used extensively during the time of Bach and Beethoven, and even now it is often used when performing period music on the harpsichord.
ARABIC1, ARABIC2	Use these tunings when playing Arabic music.
(Table End)

3	Change the following settings as necessary.

(Table)
[2 UP DOWN]	BASE NOTE	Determines the base note for each scale. When the base note is changed, the pitch of the keyboard is transposed, yet maintains the original pitch relationship between the notes.
[3 UP DOWN] to [5 UP DOWN]	TUNE	Select the desired note to be tuned by using the [3 UP DOWN] button and tune it in cents by using the [4 UP DOWN]/[5 UP DOWN] buttons.
[6 UP DOWN]/[7 UP DOWN]	PART SELECT	Select the part to which the Scale Tune setting is applied by using the [6 UP DOWN]/[7 UP DOWN] buttons. Then press the [8 UP] button to add a checkmark or press the [8 DOWN] button to remove the checkmark.
[8 UP DOWN]	MARK ON/OFF	
(Table End)

NOTE
To register the Scale Tune settings to the Registration Memory, be sure to checkmark the SCALE item in the REGISTRATION MEMORY CONTENTS display.

Changing the Part Assignment of the TRANSPOSE Buttons
You can determine to which parts the TRANSPOSE [minus]/[plus] buttons are applied. 

1	Call up the operation display.
[FUNCTION] -> [D] CONTROLLER -> TAB [LEFT][RIGHT] KEYBOARD/PANEL

2	Use the [A]/[B] buttons to select "4. TRANSPOSE ASSIGN."

3	Press the [4 UP DOWN]/[5 UP DOWN] buttons to select the desired transpose type.

(Table)
KEYBOARD	When this is selected, the TRANSPOSE [minus]/[plus] buttons affect the pitch of keyboard played Voices, Style playback (controlled by the performance in the chord section of the keyboard), and Multi Pad playback (when Chord Match is on, and left-hand chords are indicated)-but they do not affect Song playback.
SONG	When this is selected, the TRANSPOSE [minus]/[plus] buttons affect only the pitch of Song playback.
MASTER	When this is selected, the TRANSPOSE [minus]/[plus] buttons affect the overall pitch of the instrument.
(Table End)

You can confirm the setting here by viewing the pop-up window called up via the TRANSPOSE [minus]/[plus] buttons.

Editing Voices (Voice Set)
The Tyros3 has a Voice Set feature that allows you to create your own Voices by editing some parameters of the existing Voices. Once you've created a Voice, you can save it as a User Voice to the USER drive or external devices for future recall. 

1	Select the desired Voice (other than an Organ Flutes Voice).
The editing method is different for the ORGAN FLUTES Voices compared to other Voices. For instructions on editing the ORGAN FLUTES Voices, see page 16.

2	Press the [5 UP] (VOICE SET) button to call up the VOICE SET display.

3	Use the TAB [LEFT][RIGHT] buttons to call up the relevant setting display.
For information on the available parameters in each display, see the "Editable Parameters in the VOICE SET Displays" on page 12.

4	As necessary, use the [A]/[B] buttons to select the item (parameter) to be edited and edit the Voice by using the [1 UP DOWN] to [8 UP DOWN] buttons or sliders.
By pressing the [D] (COMPARE) button, you can compare the sound of the edited Voice with the original (unedited) Voice

CAUTION
The settings will be lost if you select another Voice or turn the power to the instrument off without executing the Save operation.

5	Press the [I] (SAVE) button to save your edited Voice as a User Voice.

Editable Parameters in the VOICE SET Displays
The Voice Set parameters are organized into five different displays. The parameters in each display are described separately, below. 

NOTE
The available parameters differ depending on the Voice.

COMMON Page

(Table)
[1 UP DOWN]	VOLUME	Adjusts the volume of the current edited Voice.
[2 UP DOWN]/[3 UP DOWN]	TOUCH SENSE	Adjusts the touch sensitivity (velocity sensitivity), or how greatly the volume responds to your playing strength.
		(Figure)
		TOUCH SENSE DEPTH
		Changes to velocity curve according to VelDepth (with Offset set to 64)
		Actual Velocity for tone generator
		Depth=127 (twice)
		Depth=64 (normal)
		Depth=32 (half)
		Depth=0
		Received Velocity (Actual KeyOn speed)
		(Figure)
		TOUCH SENSE OFFSET
		Changes to velocity curve according to VelOffset (with Depth set to 64)
		Actual Velocity for tone generator
		Offset=127 (+127)
		Offset=96 (+64)
		Depends on offset
		Offset=64 (noramal)
		Depends on offset
		Offset=32 (minus 64)
		Offset=0 (minus 127)
		Received Velocity (Actual KeyOn speed)
[2 UP DOWN]	DEPTH	Determines the velocity sensitivity, or how much the level of the Voice changes in response to your playing strength (velocity).
[3 UP DOWN]	OFFSET	Determines the amount by which received velocities are adjusted for the actual velocity effect.
[4 UP DOWN]/[5 UP DOWN]	PART OCTAVE	Shifts the octave range of the edited Voice up or down in octaves. When the edited Voice is used as any of the RIGHT 1 to 3 parts, the R1/R2/R3 parameter is available; when the edited Voice is used as the LEFT part, the LEFT parameter is available.
[6 UP DOWN]	MONO/POLY	Determines whether the edited Voice is played monophonically or polyphonically. This setting can also be made from the VOICE EFFECT [MONO] button on the panel.
[7 UP DOWN]	PORTAMENTO TIME	Sets the portamento time (pitch transition time) when the edited Voice is set to "MONO" above.
(Table End)

CONTROLLER Page

1 MODULATION
The MODULATION wheel can be used to modulate the parameters below as well as the pitch (vibrato). Here, you can set the degree to which the MODULATION wheel modulates each of the following parameters.

(Table)
[2 UP DOWN]	FILTER	Determines the degree to which the MODULATION wheel modulates the Filter Cutoff Frequency. For details about the filter, see page 13.
[3 UP DOWN]	AMPLITUDE	Determines the degree to which the MODULATION wheel modulates the amplitude (volume).
[5 UP DOWN]	LFO PMOD	Determines the degree to which the MODULATION wheel modulates the pitch, or the vibrato effect.
[6 UP DOWN]	LFO FMOD	Determines the degree to which the MODULATION wheel modulates the Filter modulation, or the wah effect.
[7 UP DOWN]	LFO AMOD	Determines the degree to which the MODULATION wheel modulates the amplitude, or the tremolo effect.
(Table End)

2 AFTERTOUCH
Aftertouch can be used to modulate the parameters below. Here, you can set the degree to which Aftertouch modulates each of the following parameters.

(Table)
[2 UP DOWN]	FILTER	Determines the degree to which Aftertouch modulates the Filter Cutoff Frequency. See below for details about Filter.
[3 UP DOWN]	AMPLITUDE	Determines the degree to which Aftertouch modulates the amplitude (volume).
[5 UP DOWN]	LFO PMOD	Determines the degree to which Aftertouch modulates the pitch, or the vibrato effect.
[6 UP DOWN]	LFO FMOD	Determines the degree to which Aftertouch modulates the Filter modulation, or the wah effect.
[7 UP DOWN]	LFO AMOD	Determines the degree to which Aftertouch modulates the amplitude, or the tremolo effect.
(Table End)

SOUND Page

FILTER
Filter is a processor that changes the timbre or tone of a sound by either blocking or passing a specific frequency range. The parameters below determine the overall timbre of the sound by boosting or cutting a certain frequency range. In addition to making the sound either brighter or mellower, Filter can be used to produce electronic, synthesizer-like effects.

(Table)
[1 UP DOWN]	BRIGHTNESS	Determines the cutoff frequency or effective frequency range of the filter (see diagram). Higher values result in a brighter sound.
		(Figure)
		Volume
		Cutoff Frequency
		These frequencies are "passed" by the filter.
		Cutoff range
		Frequency (pitch)
[2 UP DOWN]	HARMONIC CONTENT	Determines the emphasis given to the cutoff frequency (resonance), set in BRIGHTNESS above (see diagram). Higher values result in a more pronounced effect.
		(Figure)
		Volume
		Resonance
		Frequency (pitch)
(Table End)

EG
The EG (Envelope Generator) settings determine how the level of the sound changes in time. This lets you reproduce many sound characteristics of natural acoustic instruments-such as the quick attack and decay of percussion sounds, or the long release of a sustained piano tone.

(Figure)
Level
Key on
ATTACK
DECAY
Sustain Level
Key off
RELEASE
Time

(Table)
[3 UP DOWN]	ATTACK	Determines how quickly the sound reaches its maximum level after the key is played. The lower the value, the quicker the attack.
[4 UP DOWN]	DECAY	Determines how quickly the sound reaches its sustain level (a slightly lower level than maximum). The lower the value, the quicker the decay.
[5 UP DOWN]	RELEASE	Determines how quickly the sound decays to silence after the key is released. The lower the value, the quicker the decay.
(Table End)

VIBRATO
Vibrato is a quavering, vibrating sound effect that is produced by regularly modulating the pitch of the Voice.

(Figure)
Pitch
DELAY
SPEED
DEPTH
Time

(Table)
[6 UP DOWN]	DEPTH	Determines the intensity of the Vibrato effect. Higher settings result in a more pronounced Vibrato.
[7 UP DOWN]	SPEED	Determines the speed of the Vibrato effect.
[8 UP DOWN]	DELAY	Determines the amount of time that elapses between the playing of a key and the start of the Vibrato effect. Higher settings increase the delay of the Vibrato onset.
(Table End)

EFFECT/EQ Page
1 REVERB DEPTH/CHORUS DEPTH/DSP DEPTH

(Table)
[1 UP DOWN]/[2 UP DOWN]	REVERB DEPTH	Adjusts the reverb (page 94) depth.
[3 UP DOWN]/[4 UP DOWN]	CHORUS DEPTH	Adjusts the chorus (page 94) depth.
[5 UP DOWN]	DSP ON/OFF	Determines whether the DSP is on or off.
This setting can also be made from the VOICE EFFECT [DSP] button on the panel.
[6 UP DOWN]	DSP DEPTH	Adjusts the DSP (page 94) depth. If you want to re-select the DSP type, you can do so in the "2 DSP" menu explained below.
[7 UP DOWN]	PANEL SUSTAIN	Determines the sustain level applied to the edited Voice when the VOICE EFFECT [SUSTAIN] button on the panel is turned on.
(Table End)

2 DSP

(Table)
[1 UP DOWN] to [4 UP DOWN]	DSP TYPE	Selects the DSP effect category and type. Select a type after selecting a category.
[5 UP DOWN] to [8 UP DOWN]	VARIATION	Two variations are provided for each DSP type. Here, you can edit the VARIATION on/off status and variation's parameter value setting.
[5 UP DOWN]	ON/OFF	Turns the DSP Variation on or off for the selected Voice. This setting can also be made from the VOICE EFFECT [VARIATION] button on the panel. (This button is effective only when the [DSP] button is on.)
	PARAMETER	Displays the variation parameter. (This differs depending on the effect type and cannot be changed.)
[6 UP DOWN] to [8 UP DOWN]	VALUE	Adjusts the value of the DSP variation parameter.
(Table End)

3 EQ
Determines the Frequency and Gain of the Low and High EQ bands. For information about EQ, refer to page 96.

HARMONY Page
Same as in the [FUNCTION] -> [F] HARMONY/ECHO display. See "Selecting the Harmony/Echo type" on page 7. 

Disabling Automatic Selection of Voice Sets (Effects, etc.)
Each Voice is linked to its default VOICE SET parameter settings. Usually these settings are automatically called up when a Voice is selected. However, you can also disable this feature by the operation in the relevant display as explained below.
For example, if you want to change the Voice yet keep the same Harmony effect, set the HARMONY/ECHO parameter to OFF (in the display explained below).

1	Call up the operation display.
[FUNCTION] -> [E] REGIST SEQUENCE/FREEZE/VOICE SET -> TAB [LEFT][RIGHT] VOICE SET

2	Use the [A]/[B] buttons to select a keyboard part.

3	Use the [4 UP DOWN] to [7 UP DOWN] buttons to enable/disable automatic calling up of the settings (ON or OFF) independently for each parameter group.

Editing Organ Flutes Parameters
The Organ Flute Voices selected from the [ORGAN FLUTES] button can be edited by adjusting the footage levers, adding the attack sound, applying effect and equalizer, etc. 

CAUTION
After editing, go to the Voice Selection display by pressing the [I] (PRESETS) button and save the setting. The settings will be lost if you select another Voice or turn the power to the instrument off without executing the Save operation.

FOOTAGE Page
Refer to the Owner's Manual.

VOLUME/ATTACK Page

(Figure)
Same as the FOOTAGE Page.

(Table)
[1 UP DOWN]	VOL (Volume)	Adjusts the overall volume of the Organ Flutes. The longer the graphic bar, the greater the volume.
[2 UP DOWN]	RESP (Response)	Affects both the attack and release (page 13) portion of the sound, increasing or decreasing the response time of the initial swell and release, based on the FOOTAGE controls. The higher the value, the slower the swell and release.
[3 UP DOWN]	VIBRATO SPEED	Determines the speed of the vibrato effect controlled by the Vibrato On/Off ([F]/[G] buttons) and Vibrato Depth ([H] button).
[4 UP DOWN]	MODE	The MODE control selects between two modes: FIRST and EACH. In the FIRST mode, attack (percussive sound) is applied only to the first notes played and held simultaneously; while the first notes are held, any subsequently played notes have no attack applied. In the EACH mode, attack is applied equally to all notes.
[5 UP DOWN] to [7 UP DOWN]	4', 2 2/3', 2'	These determine the attack sound volume of the ORGAN FLUTE Voice. The 4', 2-2/3' and 2' controls increase or reduce the volume of attack sound at the corresponding footages. The longer the graphic bar, the greater the attack sound volume.
[8 UP DOWN]	LENG (Length)	Affects the attack portion of the sound producing a longer or shorter decay immediately after the initial attack. The longer the graphic bar, the longer the decay.
(Table End)

EFFECT/EQ Page 
Same parameters as in the VOICE SET "EFFECT/EQ" Page explained on page 14.

Creating Custom Voices (Voice Creator)
The powerful Voice Creator features of the Tyros3 give you the tools to create your own original Voices. Voice Creator allows you to import your own "Wave" (audio samples in WAV or AIFF format), and assign them to the keys-building completely new Voices with completely new sounds. 
Two types of Voices can be created: Normal Voice (see below) and Drum Voice (page 22). The creating procedure differs depending on the Voice type. 

Creating Normal Voices (Custom Voice)
By importing Wave files, you can create your original Voices-not only create from scratch, but also add Waves to the existing Voices. A Voice consists of eight elements and you need to assign Wave files to each element (more than two Waves can be assigned to one element).
The resulting Voice is called a Custom Voice and can be selected and played in the same way as all other Tyros3 Voices.

(Figure)
USB or HD
Wave files (WAV or AIFF)
1	Import to Element(s) (steps 1 to 9 below)
2	Edit each element and entire Voice (steps 10 to 12)
3	Save as a file (step 13)
xxxxx.UVN
xxxxx.UVN
4	Assign to the Expansion Voice Bank (step 14)

1	Prepare the audio data you'll be using for the new Voice.
Only WAV or AIFF format data can be used for the Voice Creator. Store the files in a USB storage device or hard disk drive.

NOTE
To take full advantage of the Voice Creator function, we recommend that you install optional DIMMs.

Notes for Available Audio Files
This instrument cannot recognize the extension .aiff. When you use an AIFF file, change the extension to .aif.
Only use uncompressed files.
Audio data used for the Voice Creator can be of any sample rate or bit resolution. However, all audio data of a resolution other than 16-bit is automatically converted to 16-bit resolution after being loaded.
Only use Wave data having the following frequencies: 96000 Hz, 88000 Hz, 48000 Hz, 44100 Hz, 32000 Hz, 22050 Hz or 11025 Hz. Otherwise, the data may not play back at the correct pitch.
Voice Creator supports and recognizes loops in the audio data, letting you use up to one loop in each audio file. (Some sample libraries have loops already programmed into the data; you can also use audio editing software to program loops yourself. Keep in mind however, that multiple loops are not supported.)
Audio files recorded with the Hard Disk Recorder cannot be used as is with the Voice Creator. If you want to use a Hard Disk Recorder file, export the file in .wav data format.

2	Turn the PART SELECT [RIGHT 1] button to on, then select a Voice. 
When you are creating a Custom Voice from scratch, select an "empty" Voice from the [EXPANSION] button. If you are creating a Voice by adding Wave files to an existing Voice, press the desired VOICE button and select the desired Voice.

NOTE
If you have selected the [PERC./SFX KIT] category, make sure NOT to select Drum Voice ("Drums" is displayed above the Voice name).

3	Press the [VOICE CREATOR] button to call up the Voice Creator.

4	Press the [G] (WAVE IMPORT) button to call up the WAVE IMPORT menu.

5	Use the [A] to [D] and [F] to [I] buttons to select the desired Element to which Wave file(s) will be imported.
The Key Mapping display of the selected Element will appear.

NOTE
You cannot import Waves to preset Elements (instrument icon is shown).

6	Select the desired Wave to be imported by following the procedure below.

6-1	Press the [F] (ADD WAVE) button to call up the ADD WAVE display.

6-2	Press the [F] (FILE IMPORT) button. 
All available .wav and .aif files will be shown. 

6-3	Select the desired audio file by using the [A] to [J] buttons, then press the [6 DOWN] (IMPORT) button.

NOTE
Double-clicking on the corresponding [A] to [J] button here selects the file for import, allowing you to skip steps 6-4 and 6-5 below.

6-4	Press the [7 DOWN] (OK) button.
The file properties for the audio data are shown for confirmation purposes.

6-5	At the prompt, press the [F] (YES) button.
To cancel, press the [G] (NO) button.

7	Set the parameters for the imported Wave in the ADD WAVE display.
From this display, you can set a number of parameters related to how the sound will be mapped to the keyboard.

(Table)
[D]	PROPERTY	Shows the Property display (page 25).
[1 UP DOWN]	FIXED PITCH	When this is set to ON, all keys will play the Wave sound at the same pitch. When set to OFF, the pitch of the Wave sound changes according to the key played, based around the original pitch (set at Center Key below).
[2 UP DOWN]/[3 UP DOWN]	CENTER KEY	This determines the key to which the original pitch of the sound is assigned. When Fixed Pitch (above) is set to OFF, keys below the Center Key play the sound progressively lower in pitch, while keys above play the sound progressively higher. Normally, you'll want to make sure that this is the same as the original sound; for example, if the original pitch of the audio was at C3, set Center Key to C3 for best results. When Fixed Pitch (above) is set to ON, this has no effect. You can specify this setting directly from the keyboard by simultaneously holding down the [2 UP DOWN] (DIRECT KEY) button and pressing the desired key on the keyboard.
[4 UP DOWN]/[5 UP DOWN]	START KEY	This determines the lowest key at which the Wave will sound. Use this with End Key (see step 10 on page 20) to set the key range for the Wave. You can specify this setting directly from the keyboard by simultaneously holding down the [4 UP DOWN] (DIRECT KEY) button and pressing the desired key on the keyboard.
[6 UP DOWN]	WAVE VOLUME	This determines the playback volume for the specific Wave. Normally, this should be set to the maximum (127); however, you can use it to adjust the level balance among multiple sounds in the Element.
(Table End)

8	Execute importing by pressing the [H] (EXECUTE) button.
To cancel importing, press the [8 UP DOWN] (CANCEL) button.

NOTE
If you want to save the Voice at this point, press the [J] (SAVE) button. The SAVE & ASSIGN display will appear. Refer to steps 13 to 14 below about the SAVE & ASSIGN display. Each time you make some change (e.g., add a Wave to the Element or add an Element to the Voice), you should save the Voice. 

9	If you want to import another Wave to this Element, repeat steps 6 to 8.

10	Set the parameters for the currently selected Element in the KEY MAPPING display.

(Table)
[G]	DELETE WAVE	Deletes the Wave selected with the [1 UP DOWN] to [3 UP DOWN] (WAVE) buttons below.
[1 UP DOWN] to [3 UP DOWN]	WAVE	When more than one Wave has been imported, select the desired one for editing.
[4 UP DOWN]/[5 UP DOWN]	START KEY	This determines the lowest key at which the Wave will sound. Use this with End Key (below) to set the key range for the Wave. You can specify this setting directly from the keyboard by simultaneously holding down the [4 UP DOWN] (DIRECT KEY) button and pressing the desired key on the keyboard.
[6 UP DOWN]/[7 UP DOWN]	END KEY	This determines the highest key at which the Wave will sound. Use this with Start Key (above) to set the key range for the Wave. You can specify this setting directly from the keyboard by simultaneously holding down the [6 UP DOWN] (DIRECT KEY) button and pressing the desired key on the keyboard.
(Table End)

11	Press the [EXIT] button to return to the WAVE IMPORT display. 
If you want to edit another Element, repeat steps 5 to 10.

12	Press the [8 UP DOWN] (VOICE SET) button and edit the Voice Set parameters (page 12).
After you finish editing the Voice Set parameters, press the [EXIT] button to show the WAVE IMPORT display again.

13	Save the created Voice as a file.
Press the [J] (SAVE) button to call up the SAVE & ASSIGN display, then press the [G] (SAVE FILE) button to save the Voice.

CAUTION
The created Voice will be lost if you change to another Voice or you turn the power off without executing the Save operation. Make sure to execute the Save operation.

NOTE
Saving the Voice to the USER drive is not recommended since the USER drive does not have much memory space-only about 3 MB. It is better to save to the HD or USB drive.

NOTE
Do not use any special characters (umlaut, accent, etc.) in the Voice name.

14	Assign the file (saved on step 13) to an Expansion Voice bank. 
This step assigns the saved Voice to the Expansion Voice bank, letting you select it from the [EXPANSION] button on the panel. In this step, the link between the Expansion Voice bank and the saved Voice file is actually stored.

14-1	Press the [J] (ASSIGN BANK) button.

14-2	Select the desired location in the bank by using the [A] to [J] buttons. 

14-3	Press the [6 DOWN] (ASSIGN) button.
The same Voice name that you entered in the Save operation (step 13) is selected automatically. Normally, you should keep this name. 

14-4	Press the [8 UP] (OK) button.

The Voices which have been saved and assigned are automatically loaded to the internal memory when the power of the instrument turned on. If the Voice is contained in a USB storage device, automatic loading may not be possible because of the time needed to recognize the device. If this happens, copy the Voice to another device and try it again.

15	Press the [EXIT] button.
If you want, you can continue adding waves. Repeat steps 5 to 14. 

Creating Drum Voices (Custom Drum Voice)
By assigning Wave files to each key, you can create your original Drum Voices-not only by creating the Voice from scratch, but also by replacing specific sounds (keys) within an existing Drum Voice with Wave files and by editing selected parameters of each key.
The resulting Voice is called a Custom Drum Voice and can be selected and played in the same way as all other Tyros3 Voices.

(Figure)
Wave files (WAV or AIFF)
1	Import to specific key(s) (steps 1 to 6 below)
2	Edit the entire Drum Voice (steps 7 to 9)
3	Save as a file (step 10)
xxxxx.UVD
xxxxx.UVD
4	Assign to the Expansion Voice bank (step 10)

1	Prepare the audio data you'll be using for the new Voice.
Only the WAV or AIFF format data can be used for the Voice Creator. Store the files in a USB storage device or hard disk drive.
For details on compatible audio files, refer to page 17.

2	Turn the PART SELECT [RIGHT 1] button to on, then select a Drum Voice. 
When you are creating a Custom Drum from scratch, select an "empty" drum Voice by pressing the [EXPANSION] button, then pressing the [8 UP] (UP) button and selecting the "CustomDrum" category. If you are creating a Drum Voice by adding Wave files to an existing Drum Voice, press the [PERC./DRUM KIT] button and select the desired drum Voice.

3	Press the [VOICE CREATOR] button to call up the Voice Creator.

4	Press the [G] (WAVE IMPORT) button to call up the DRUM MAPPING display.

5	Specify the key to be edited or which Wave file is to be imported.
Press the desired key on the keyboard or use the [1 UP DOWN]/[2 UP DOWN] (TARGET) buttons.

6	If you want to import the Wave to the selected key, press the [F] (ADD WAVE) button.
For details on the import procedure, refer to step 6 on page 18.

7	Set the parameters for the selected key in the DRUM MAPPING display.

(Table)
[A]	ALL SOUND OFF	Stops all sounds.
[D]	PROPERTY	Shows the Property display (page 25).
[G]	REMOVE WAVE	Deletes the imported Wave. If you have started Voice creating based on an existing Drum Voice, the key will return to the original sound. 
[1 UP DOWN]/[2 UP DOWN]	TARGET	Selects a key to be edited.
[3 UP DOWN]	VOLUME	Adjusts the volume.
[4 UP DOWN]	PAN	Sets the stereo pan position: 0 (Random), 1 (Left) to 64 (Center) to 127 (Right).
		NOTE
		When the [DSP] button is on, a setting of "0" here results in no panning.
[5 UP DOWN]	REVERB	Adjusts the applied reverb effect.
[6 UP DOWN]	RECEIVE NOTE OFF	Determines whether the key receives Note Off events or not. When this parameter is set to ON, Note Off events will be received. When this is set to OFF, Note Off events will not be received.
(Table End)

8	Repeat steps 5 to 7 to edit each key.

9	Press the [8 UP DOWN] (VOICE SET) button and edit the Voice Set parameters (page 12).
After you finish editing the Voice Set parameters, press the [EXIT] button to show the DRUM MAPPING display again.

10	Press the [J] (SAVE) button to call up the SAVE & ASSIGN display 
Save the created Drum Voice as a file, then assign it to the Expansion Voice Bank. For details, refer to steps 13 to 14 on page 20.

Editing an Expansion Voice Bank-Library Edit
This function lets you organize the Voices in the Expansion Voice bank, renaming them, changing their location within in the bank, or even deleting them if desired.

1	Call up the operation display. 
[VOICE CREATOR] -> [B] LIBRARY EDIT

2	Use the TAB [LEFT][RIGHT] buttons to select the desired tab page: Custom Voice, Custom Drum or Premium.

NOTE
The Premium page is reserved for Voices obtained from the Internet website. The Voices in the Premium page cannot be edited but only deleted.

3	Select the desired Voice in the display and use the [1 DOWN] to [5 DOWN] buttons to edit the selected Voice.

(Figure)
See below.
Shows the property display (page 25).

Reloading an Expansion Voice Bank
The [8 UP] (RELOAD) button is used when the links of the Voices are broken (an exclamation mark "!" is shown on the Voice icon). For example, when you open this display without connecting the USB storage device which contains the assigned Custom Voice, a "Not Found!" message appears along with the Voice name. If this happens, connect the appropriate USB storage device and reload the Expansion Voice bank.
While reloading, press the [VOICE CREATOR] or [EXPANSION] button calls up the progress display.

NOTE
When you reorganize Voices in this display, you are simply organizing the paths of the Voices, not copying or moving the Voices themselves.

4	When you've finished editing, press the [EXIT] button.

Property display
When the available memory space has been taken up with large amounts of audio data, you may want to delete large Custom Voices to create space, yet not know which Voices are large and taking up much space. In the Property display, you can check the Memory Status (below), as well as the File Property (name, location, size and Wave count) of the currently selected Expansion Voice.

Memory Status
WAVE RAM: Memory size of the optionally installed DIMMs. After installing the DIMMs, the pre-installed memory (4 MB) is invalid and cannot be accessed. By optimizing the DIMMs, you may be able to increase the memory capacity (depending on how fragmented the audio files are). Press the [B] (DEFRAG) button to optimize the DIMMs.
VOICE RAM: Size of the internal memory for the Expansion Voices. This memory cannot be expanded. A maximum of 4,096 KB is available.
WAVE COUNT: Total number of the wave files. A maximum of 5,120 mono files or 2,560 stereo files is available.
WAVEFORM COUNT: Total number of Waveforms. The term Waveform refers to a set of wave assignment information. A maximum of 1,280 waveforms is available.

To close the Property display, press the [F] (OK) button.

Saving your Custom Voices to a Library - Library Save

Once you've created some Custom Voices (including Custom Drum Voices), you'll want to keep them together in a Library file. Library Save lets you create a Library file for storing your Custom Voices and keeping them organized for future use.

NOTE
The Library file contains the path of the Custom Voices. Therefore, if you move or delete the Voices after creating the Library file, the Voices cannot be recalled from the Library file. 

1	Call up the operation display. 
[VOICE CREATOR] -> [C] LIBRARY SAVE

2	Use the TAB [LEFT][RIGHT] buttons to select the desired tab page: CUSTOM VOICE or CUSTOM DRUM.

3	By using the [A] to [J] buttons and [1 UP] to [8 UP] buttons, select the desired Voices.
You can continue to select additional Voices here, as many as desired-even a mixture of Normal and Drum Voices. To select all Voices in all tab pages, press the [6 DOWN] (ALL) button.

4	Press the [7 DOWN] (OK) button.

5	By using the TAB [LEFT][RIGHT] buttons, select the destination for saving the data.
If necessary, create a folder by pressing the [7 DOWN] (FOLDER) button.

NOTE
Even though the User drive can be selected here, there is not enough memory space in the drive for storing Voice Creator data. Make sure to use one of the other destinations.

6	Press the [6 DOWN] (SAVE) button.

7	Enter the desired name for the Library file and press the [8 UP] (OK) button.
A message appears prompting you to select the method for saving.

NOTE
You can check the available memory space of the selected storage location/device by pressing the [8 DOWN] (PROPERTY) button here. 

8	Press the [F] (ALL DATA) or [G] (ALIAS) button to save the Library file.
To cancel, press the [H] (CANCEL) button.

(Table)
[F]	ALL DATA	Saves all of the selected data to the specified location. In this operation, two kinds of data are saved-that of Library files and the selected Custom Voices/Custom Drum Voices. These two kinds of files are saved to the same drive but are shown in different displays. To show the Library file, select [VOICE CREATOR] -> [A] LIBRARY LOAD; To show the Custom Voices, select [VOICE CREATOR] -> [D] INDIVIDUAL LOAD.
		NOTE
		When you save the Library file using ALL DATA, you should make a new folder to save the Library because the Custom Voices are mixed with the existing Voices in the destination drive.
[G]	ALIAS	Saves only Alias markers (shortcuts) of the selected data to the specified location. This lets you save multiple Libraries of your Voice data and make multiple folders containing different collections of your Voices, without taking up additional memory space on the drive. As long as the Voice data exists in one location on the drive, you can save an Alias that will recall that data.
		NOTE
		When you save a Voice to some Libraries by using ALIAS and edit the Voice, the edit you perform affects all Libraries which include the edited Voice.
(Table End)

Loading a single Additional Voice to the Tyros3 - Individual Load
This operation allows you to load a single additional Voice (including from Custom Voices, Custom Drum Voices and downloaded Premium Voices) to the Expansion Voice bank in the instrument for playing or editing.

1	Call up the operation display. 
[VOICE CREATOR] -> [D] INDIVIDUAL LOAD

2	Use the TAB [LEFT][RIGHT] buttons to select the location or device containing the desired Voice.

3	Select the desired Voice in the display.
If you select a Custom Voice/Custom Drum Voice, the Expansion Voice bank appears.

If you select a Voice which has been downloaded from the website, loading will automatically start and steps 4 to 7 are omitted.

4	By using the [A] to [J] buttons and [1 UP] to [8 UP] buttons, select the destination for the Voice.

5	Press the [6 UP] (ASSIGN) button.

6	If desired, enter a name for the Voice.
If a Voice with the same name already exists in the bank, you'll need to enter a new name for the Voice. 

7	Press the [8 UP] (OK) button to start loading.
To cancel, press the [8 DOWN] (CANCEL) button.
After the loading is finished, you can select the Voice from the [EXPANSION] button. 

NOTE
File loading may take as little as a couple of seconds or as long as a few minutes, depending on how much data is contained in the Voice.

Loading an Expansion Voice Bank (Library) to the Tyros3 - Library Load
This operation lets you recall the Custom Voices you've saved to a Library file (in Library Save on page 26), and load them to the Tyros3.

1	Call up the operation display. 
[VOICE CREATOR] -> [A] LIBRARY LOAD

2	Use the TAB [LEFT][RIGHT] buttons to select the location or device containing the desired Library file.

3	By using the [A] to [J] buttons, select the desired Library file.
If the instrument does not contain Library files, the selected file is automatically loaded. If the instrument contains Library files, a message appears prompting you to overwrite existing Voices.

NOTE
File loading may take several minutes, depending on how many Voices are in the Library and how much data they contain. Do not turn off the power or disconnect any devices during this operation.

NOTE
While loading, pressing the [VOICE CREATOR] or [EXPANSION] button calls up the progress display.

(Table)
YES	The current Custom Voice displayed in the prompt is replaced with the one in the Library file.
YES ALL	Current Custom Voices are replaced with all of the Voices in the Library file. You can use this after replacing some selected Voices one by one by using "YES" and replace all the rest.
NO	The displayed Voice in the prompt will not be replaced.
CANCEL	Cancels loading the Library file.
(Table End)

After the loading is finished, you can select the newly loaded Voices from the [EXPANSION] button. 

Editing a Custom Voice on your computer-Voice Editor
Once you've created a Custom Voice (including Custom Drum Voice) with the Voice Creator features, you can transfer that Voice to a computer and use the comprehensive Voice Editor software (included on the CD-ROM) to edit all the parameters from your computer. The Voices you create can be saved to the PRESET tab page on the Tyros3 as Custom Voices, and can be called up any time by pressing the [EXPANSION] button. After installing the software, edit Voices by following the steps below.

1	Make sure the Tyros3 is properly connected to the computer with a USB cable.

2	Turn the computer's power on, then turn the Tyros3's power on.

3	Start Voice Editor on the computer.
The Custom Voice Edit Mode display is shown in the instrument. The Voice Editor can only be used when this display is shown.

If this display does not appear, call up this display by selecting [VOICE CREATOR] -> [F] CUSTOM VOICE EDIT via PC.

4	Edit the Voice parameters on the computer to create your original Voice.
For details, refer to the Owner's Manual of the Voice Editor on the included CD-ROM.

5	When you've finished editing, select the [SAVE & ASSIGN] menu on the Voice Editor to save and assign the edited Voice on the Tyros3.

6	Exit the Voice Editor.

7	Select the edited Voice from the [EXPANSION] button and play it.

This is the end of the file.